George Washington High
Gloriole and his sidekick Borealis disappeared after a battle at the docks against a gang of drug smugglers. Reports claim Borealis was knocked from the sky by a green Chinese dragon. Shortly thereafter, a massive explosion engulfed the docks and several nearby warehouses. Since then no dragon, no gang member, and neither Gloriole nor Borealis have been seen.
Almost overnight, new spirit-powered villains arose, and villains vanquished long ago returned to the city of historic edifices, monuments and buildings.
In the center of city stands the once prestigious George Washington High School. It had been built to satisfy the San Augustine founders’ delusions of grandeur. Then, it represented the best and worst of money, formalities, and manners. Now, it faces declining funds and an influx of poverty-stricken students and wards of the state. It clings to its traditions and bewildering array of athletic competitions.
But, the evil vapors and malicious spirits have granted their powers to those who seek to destroy the school. Already they have torn up football fields which the school can ill-afford to repair, kidnapped one of the cheer squads, and sent one football player to the ICU (see the events in George Washington High #1 ). Even student fieldtrips have proven to be dangerous. The recent outing to the Natural History Museum resulted in a Tyrannosaurus rex skeleton being dumped upon the class (see the events in Muscle Puma #1 ).
Subgenre: Teen Superheroes in Silver Age Comics.
The style is eclectic, often retaining innocence and heroism of black and white morality in the super-powered individuals. Heroes are typically colorful with bright costumes and larger-than-life attitudes. The game is primarily action with a touch of humor and/or drama. As the characters are teens, it can be tough to save the world when one is lacking transportation, must deal with homework, and the drama that surrounds the big game, homecoming, and prom.
Morality: Generally black and white. Spirits tend to embody a single ideal: order, chaos, purity, corruption, authority, expression, loyalty, betrayal, protection, harm, justice, or exploitation. This leads to heroes and villains who have stark boundaries to what they will and will not do. Standard humans, who not empowered by spirits, tend to have a more colorful motivations and outlooks on morality.
Realism: The game views the world through a very romantic lens. Characters can attempt outrageous and improbable actions. While sometimes there are consequences for certain actions, the world favors the bold.
Outlook: The game fosters a positive outlook. Heroes can and do make a difference. The cheerleaders can be rescued. The Vorpal Mask and his master can be stopped before the evil plan is unleashed. Whatever form the evil takes, it can be stopped and put back into it bottle once more!
The Importance of the Player Characters: The characters are teenagers. No one considers them to be capable of stopping the evil that haunts the city now that Gloriole and Borealis are gone. At this point, they are just children pretending to be heroes.